AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on Android in Hungary Q4 2021
In Q4 2021, top Apple Arcade games on Android in Hungary saw varied trends in downloads, revenue, and active users. Key performers included Snake.io and Chess - Play and Learn.
In the fourth quarter of 2021, the performance of the top 5 Apple Arcade games on the Android platform in Hungary showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals detailed insights into the popularity and financial success of these games.
Snake.io - Fun Snake .io Games from Kooapps Games saw a fluctuating but generally upward trend in weekly downloads, peaking at 4.8K in the last week of December. Weekly active users also saw a significant increase, growing from 14.2K at the end of September to 26.5K by the end of December. Revenue experienced a notable spike in mid-December, reaching $18.
My Town Home: Family Playhouse by My Town Games Ltd had its downloads peak at 2.8K in the final week of December. Active users also increased towards the end of the quarter, from 9.2K at the end of September to 11.6K by the end of December. The game generated a minimal revenue of $3 in the last week of December.
Fingersoft's Hill Climb Racing showed consistent weekly downloads, peaking at 1.9K in the last week of December. Active users increased from 11K at the end of September to 15.7K by the end of December. Notably, the game saw its highest weekly revenue of $80 in mid-October.
The Sonic Dash Endless Runner Game from SEGA experienced a gradual increase in weekly downloads, reaching 3.2K at the end of December. Active users followed a similar trend, peaking at 12.3K in the last week of December. Revenue was relatively consistent, with a peak of $41 in mid-October.
Lastly, Chess - Play and Learn by Chess.com demonstrated steady growth in both downloads and active users. Weekly downloads peaked at 1.2K in the last week of December, while active users increased from 12.6K at the end of September to 15.3K by the end of December. The game’s weekly revenue peaked at $472 in mid-December.
For more detailed insights and comprehensive data, visit Sensor Tower.